LOAD FX mp_village (VILLAGE)

DISTORTION:
loadfx( "distortion/heat_haze_mirage" );

DUST:
loadfx( "dust/dust_cloud_mp_afghan" );
loadfx( "dust/dust_wind_slow_paper" );
loadfx( "dust/dust_wind_fast_paper" );
loadfx( "dust/dust_cloud_mp_hardhat" );
loadfx( "dust/room_dust_200_z150_mp" );
loadfx( "dust/dust_wind_fast_no_paper" );
loadfx( "dust/falling_dirt_area_runner" );
loadfx( "dust/dust_spiral_runner_small" );
loadfx( "dust/falling_dirt_light_1_runner" );
loadfx( "dust/falling_dirt_light_2_runner" );
loadfx( "dust/falling_dirt_frequent_runner" );
loadfx( "dust/room_dust_200_blend_mp_vacant" );
loadfx( "dust/falling_dirt_infrequent_runner" );
loadfx( "dust/falling_dirt_light_1_runner_bravo" );
loadfx( "dust/sand_spray_cliff_oriented_runner_hardhat" );
loadfx( "dust/sand_spray_detail_oriented_runner_hardhat" );

EXPLOTIONS:
loadfx( "explosions/electrical_transformer_spark_runner_loop" );

FIRE:
loadfx( "fire/car_fire_mp" );
loadfx( "fire/car_fire_mp_far" );
loadfx( "fire/firelp_med_pm_cheap" );
loadfx( "fire/firelp_small_pm_a_cheap" );
loadfx( "fire/fire_fallingdebris_cheap_mp" );
loadfx( "fire/fire_falling_runner_point_infrequent_mp" );

MISC:
loadfx( "misc/moth_runner" );
loadfx( "misc/flocking_birds_mp" );
loadfx( "misc/insects_firefly_a" );
loadfx( "misc/trash_spiral_runner" );
loadfx( "misc/light_glow_white_lamp" );
loadfx( "misc/insects_carcass_runner" );
loadfx( "misc/insects_light_invasion" );
loadfx( "misc/insect_trail_runner_icbm" );
loadfx( "misc/insects_light_hunted_a_mp" );
loadfx( "misc/insects_dragonfly_runner_a" );
loadfx( "misc/leaves_fall_gentlewind_paris" );
loadfx( "misc/falling_brick_runner_line_400" );
loadfx( "misc/birds_takeoff_infrequent_runner" );
loadfx( "misc/leaves_fall_gentlewind_mp_village" );
loadfx( "misc/leaves_fall_gentlewind_mp_village_far" );

SMOKE:
loadfx( "smoke/steam_manhole" );
loadfx( "smoke/room_smoke_200" );
loadfx( "smoke/room_smoke_400" );	
loadfx( "smoke/chimney_smoke_mp" );
loadfx( "smoke/bg_smoke_plume_mp" );
loadfx( "smoke/hallway_smoke_light" );
loadfx( "smoke/smoke_plume_grey_01" );
loadfx( "smoke/smoke_plume_grey_02" );
loadfx( "smoke/bootleg_alley_steam" );
loadfx( "smoke/thick_black_smoke_mp" );
loadfx( "smoke/thin_black_smoke_m_mp" );
loadfx( "smoke/chimney_smoke_large_mp" );
loadfx( "smoke/building_hole_smoke_mp" );
loadfx( "smoke/thin_black_smoke_s_fast" );
loadfx( "smoke/battlefield_smokebank_s_cheap" );
loadfx( "smoke/battlefield_smokebank_s_cheap" );
loadfx( "smoke/battlefield_smokebank_S_warm_dense" );
loadfx( "smoke/battlefield_smokebank_s_cheap_heavy_mp" );
loadfx( "smoke/battlefield_smokebank_s_cheap_mp_carbon" );

WATER:
loadfx( "water/waterfall_mist" );
loadfx( "water/waterfall_drainage" );
loadfx( "water/waterfall_village_1" );
loadfx( "water/waterfall_village_2" );
loadfx( "water/waterfall_village_3" );
loadfx( "water/waterfall_mist_ground" );
loadfx( "water/waterfall_drainage_short" );
loadfx( "water/waterfall_mist_mp_village" );
loadfx( "water/waterfall_drainage_splash" );
loadfx( "water/waterfall_drainage_splash_mp" );
loadfx( "water/waterfall_drainage_distortion" );
loadfx( "water/waterfall_drainage_splash_large" );
loadfx( "water/waterfall_drainage_splash_falling" );